Random Encounter

What You Need to Know



 * 1) You (the hero) attack. The monster reacts, and I roll to see if you hit or miss.
 * 2) The monster attacks, the hero reacts, I roll.
 * 3) Repeat.

Hitting or missing is dependent on dice.


 * Assuming a statless battle, I choose a number (difficulty) and if you roll higher than that number, you hit and I recount the damage.


 * Should you choose to use stats, I use RECS. Monsters also have other stats: A physical and elemental strength and weakness, as well as four skills of my choosing with their own recharge times and effects.

Some Tips
To make the most of your encounter, I have some suggestions. '''Some actions take more than one turn. Some examples:'''
 * You can do anything, not just attack.
 * Use your surroundings.
 * Be creative.
 * You are looking for a weakness and find it. You proceed to attack!
 * You start making a huge, hulking beast out of the elements!
 * Depending on the situation, movement could take more than one turn.
 * I will let you know if something you, or I, do, takes more than one turn.

'''Some actions take no turns at all. These free actions are...'''
 * Power ups
 * Transformation sequences
 * Summonings
 * Note: these are free based on the type of character. If the action is not a trope with the type of character, it is not free.

Do not...
 * Place a weakness on my NPC. If you look for one and find one, I will tell you where.
 * Assume your attack hits.
 * Assume you dodge the attack.


 * If you have any objections, questions, comments, talk to me! I'm willing to compromise if you have a valid complaint.



The Complicated Explanation
Below is what I actually do. It looks complicated; it's really not, and it's not really anything you have to know to play along.

First Round

 * 1) If there is more than one character in the battle, I roll a dice. This determines the order in which you attack, and is simply so I can keep track of whose turn it is so I can react accordingly.
 * 2) Unless it is a Surprise Attack (the NPC attacks first), the NPC is always last.
 * 3) During this round, I will either set up the surroundings or allow you to. Feel free to use them! Be clever!

Combat
Turns repeat until one, or the other, are defeated.

Your Turn

 * 1) You attempt an attack.
 * 2) The NPC reacts.
 * 3) I place a difficulty from 1 to 20.
 * 4) I roll dice. If the number is higher, you hit.
 * 5) NPC takes damage.

NPCs Turn

 * 1) The NPC attempts an attack.
 * 2) You react.
 * 3) I place a difficulty from 1 to 20.
 * 4) I roll the dice. If the number is higher than the difficulty, you succeed.
 * 5) You take damage.

Note: If I roll a 1, it is a crtitical miss and you receive damage. If I roll a 20, it is a critical hit; depending on the situation, it could be an instant win or severe damage.

Godmodding will result in penalty.