Skills

Skills
Skills are special attacks monsters can have. There is a limit of 4 elemental skills.

Dark

 * Infect 
 * ​Roll against MENT
 * single or multiple oppenent (roll D4 for number infected)
 * infected are turned against their allies until cured
 * 5 turn recharge
 * Blind
 * ​Roll against MENT
 * Single opponent
 * causes minus the difference in PERC
 * 5 turn recharge
 * Darkness
 * ​Roll against MENT
 * AoE, multiple opponents
 * causes minus the differene in PERC
 * 7 turn recharge
 * ​Silence
 * ​Roll against MENT
 * Single opponent
 * Reduce MENT by difference
 * 5 turn recharge
 * Blackhole
 * ​Roll against PHSY
 * Single opponent
 * Unavoidable
 * 3 turn recharge

Light

 * Healing
 * Roll D10 for amount
 * Single Ally
 * Instant heal
 * 5 turn recharge
 * Regen
 * ​Roll D4 each turn for amount
 * Single Ally
 * Heals once a turn for 5 turns
 * 7 turn recharge
 * Esuna
 * Single Ally
 * ​Cures all STAT reductions
 * 5 turn recharge
 * Sky's the Limit
 * ​Single Ally
 * Raises all stats by 5, except CON, last for 2 turns
 * 7 turn recharge

Earth

 * Harden
 * ​Increased PHYS by 5, last 5 turns
 * 5 turn recharge
 * Earthquake
 * ​Roll against PHYS
 * All opponents
 * Damage is the roll difference
 * 5 turn recharge
 * Meteor
 * ​Roll against PHYS
 * All opponents
 * 7 turn recharge
 * Trap
 * ​Roll agains SPD
 * Single opponent
 * 5 turn recharge
 * Slow
 * Roll against MENT
 * Single opponent
 * Reduces SPD -5
 * 5 turn recharge
 * Poison
 * ​Roll against PHYS
 * Single opponent
 * Roll D4 each turn fo damage, last 5 turns
 * 5 turn recharge
 * Pillar
 * ​Roll against PHYS
 * Single opponent
 * 2 turn recharge

Fire

 * Heat Wave
 * ​Roll against PHYS
 * All opponents
 * Damage is the differen
 * 7 turn recharge
 * Fire
 * Roll against PHYS
 * Single Opponent
 * 2 turn recharge
 * Fireball
 * ​Roll against PHYS
 * Single opponent
 * Distance attack
 * 5 turn recharge
 * Fire Breath
 * ​Roll against PHYS
 * All opponents in front
 * 5 turn recharge
 * Mirage
 * ​Roll against MENT
 * All opponents
 * Causes two illusions, last 5 turns
 * 7 turn recharge

Wind

 * Swift
 * Single Ally
 * ​Increases SPD +5, last 5 turns
 * 5 turn recharge
 * Tornado
 * ​Roll againsyt PHYS
 * All oppomemts
 * Fall damage
 * 5 turn recharge
 * Lightning
 * ​Roll against PHYS
 * Single opponent (unless in water)
 * 3 turn recharge
 * Hover
 * Feather Fall

Water

 * Tidal Wave
 * ​Roll against PHYS
 * Multiple opponents
 * Damage is the difference
 * 5 turn recharge
 * Cold Front
 * ​Roll against SPD
 * All opponents
 * No damage, lose a turn
 * 5 turn recharge
 * Blizzard
 * Roll against PHYS
 * Multiple Opponents
 * 5 turn recharge
 * Freeze
 * ​Roll against SPD
 * Single opponent
 * Lose a turn
 * 5 turn recharge
 * Sharknado
 * ​Enough said

Flying

 * Lift
 * Divebomb

Walking

 * Pounce

Swimming

 * Splash
 * Dive

Blank Sheet
Type


 * Skill Name


 * Roll Against
 * Opponents
 * Damage